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Posted by: MentalPower on Mar 28 2006, 05:48 PM
I know that 1.10 patch is this week, we are currently working on putting the finishing touches on Auctioneer/Enchantrix/Informant. We "should" have a release ready by this friday but this largely depends on our availability and the completion of the translations.
Posted by: Quark on Mar 29 2006, 11:10 AMP.S. sorry if my english is bad.
Posted by: Quark on Mar 29 2006, 04:40 PM
[b]The problem is in that program assumes that when your mouse enter to bag slot or tooltip appears, you already have disenchant spell turned on (if SpellIsTargeting() then …), but in my case that not true, i first hover my cursor on item, then press hotkey for disenchant spell (binded to mouse and save my time), so code may not have know yet my target or think that my target is something that i hover last time when SpellIsTargeting() has true.
    -- Remember this link if user is targeting a spell
    if SpellIsTargeting() then
        DisenchantEvent.spellTarget = link
    end
3. Comment it out, for example--[[
    -- Remember this link if user is targeting a spell
    if SpellIsTargeting() then
        DisenchantEvent.spellTarget = link
    end
]]
4. Find function Enchantrix_OnLoad()
    -- Hook in new tooltip code5. Replace it withfunction Enchantrix_DetectSpellTarget(funcVars, retVal, bag, slot)
    if SpellIsTargeting() then
        DisenchantEvent.spellTarget = GetContainerItemLink(bag, slot);
    end
end
function Enchantrix_OnLoad()
--!!
    Stubby.RegisterFunctionHook("PickupContainerItem", -1, Enchantrix_DetectSpellTarget)
--!!
    -- Hook in new tooltip codesimply, isn't it? ‹(^.^)›Posted by: Quark on Mar 30 2006, 02:15 AM
and a feature suggestion: make some option to check if HSP/Median is less that vendor sell price and abort disenchant if it is true (rare)
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