Just started using Gatherer, but it would only log and mark for "non skill" types of gathering (chests, water barrel etc). I traced the error to the fact that I had the addon "GatherSage [Emerald]" installed also. This modifies the tooltips for mining, herbs etc so that Gatherer does not recognise them and will not log. After disabling this addon, everything is fine :)
Using the latest version of Gatherer. Just a heads-up for others using these two addons.
thanks for the tip, notified the GatherSage author about that (and since he's using Gatherer chances are he'll make the small change required to make these compatible).
on the 12th in the ui.worldofwarcraft.com comments the developer said he would look into it but since he didnt actually use gatherer or any of the gathering mods it seemed it was low on his list of things to do.
He did say however, it was most likely caused by GatherSage altering the color of the tooltip name.
Kinda sad to let this addon go since it was one of my favorite mods. The text messages that you got when hitting certain skill levels was invaluable to me.
Changes from the official version: 1. Nodes: Thorium Veins fixed (rich wasn 't there) Add missing/alternate nodes: Ooze Covered Silver Vein,Ooze Covered Gold Vein, Ooze Covered Mithril Deposit,Ooze Covered Truesilver Deposit, Ooze Covered Thorium Vein,Ooze Covered Rich Thorium Vein, Hakkari Thorium Vein,Small Obsidian Chunk 2. Gems: Added Gems as "Chance to produce:" to their appropriate nodes: Tigerseye,Malachite,Shadowgem,Jade,Citrine Lesser Moonstone,Moss Agate,Black Vitriol,Blood of the Mountain Black Diamond,Aquamarine,Star Ruby,Huge Emerald Azerothian Diamond,Arcane Crystal,Large Opal,Blue Sapphire Huge Emerald,Souldarite 3. Moved tooltip modifications to the bottom of the tooltip as a temporary fix for not breaking Gatherer tooltip scanning. 4. (December 30) Preliminary TBC support for mining nodes. Fel Iron Deposit,Adamantite Deposit,Rich Adamantite Deposit,Khorium Vein added tbc gems: Shadow Draenite,Golden Draenite,Deep Peridot,Flame Spessarite, Blood Garnet,Azure Moonstone,Living Ruby,Talasite, Nightseye,Noble Topaz added to their appropriate nodes tbc stone: Mote of Earth added to appropriate nodes. Bugfix: Lesser Bloodstone Deposit is now 75 skill as it should be. Bit ugly but functional :)
PS. Provided "as is" hoping the author doesn't object user contributed additions.
I know some are quick to "adopt" or branch addons with or without author permission. I'm not very comfortable with that myself.
GatherSage is not abandoned or discontinued, just DSanai is at times slow with updates (or even not very punctual with changes he has announced himself)
Still I'm a happy user of a few of his addons and I'd prefer to afford him time to come around to GatherSage, before he has to compete with one more "(Continued)" or "(Improved)" version of HIS code. That's not very appreciative of someone's work and it tends to drive authors away from mod authoring imo.
What I'm doing is a bit of a compromise without mass distributing someone's else's addon. I have modified my local copy to make the addon more functional for myself. Some of the changes are not minor or cosmetic and could be of use to others. I have posted my package in the GatherSage comment section on ui.worldofwar.net as a feature request with some of the legwork done, and here (since one of the changes is relevant to Gatherer) for users to be able to keep it until the official is fixed.
To tell the truth I see GatherSage-type tooltip modifications as a logical extension to Gatherer.
Similar to what MobInfo2 does by adding drops to Mob tooltips, Gatherer could add stone and gem drops to node tooltips. A database type addon like gatherer would even have the option to supply actual % data for the nodes you have mined.
That would be perfect for me, although I'm not at all sure what it entails regarding changes to Gatherer SavedVariables or the interface.
Updated the link above with preliminary TBC support (mining only) Also has a bugfix for DSanai's version (lesser bloodstone baseskill) a bugfix for Hakkari Thorium Vein and a couple sanity checks added.
It was changing the resource name color according to your skill comparatively to the skill required to mine/gather the resource. (The code is still there, only commented out if you need to take a look at it).
I only ask because AFAIK, the colour change shouldn't be a problem, provided it is done with the text colour API rather than with the |c text colour tag.