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  1.  
    I don't know if this feature is in Gatherer or not, but I seem to remember it being around in the old ones. If it has been reimplemented I'd like to know why it's not working for me.

    I remember the old gatherer not showing herbs/minerals that my character did not have the skill to harvest. The most useful consequence of this, was that my characters that didn't have mining or herbalism wouldn't see anything but treasure chests. However when I play on my Tailor/Enchanter, I still see all the nodes. I'm manually disabling gatherer from displaying them, but I'd prefer if it automatically could tell if I couldn't gatherer herbs and just didn't show them.

    I found an option in gatherer that says, "Only for active tracking skill" and I thought that sounded like if I didn't have Find Herbs on, I wouldn't see gatherer herb nodes. However, I have that option enabled and I can still see all these nodes that my current character can't use.

    So is this feature currently working in Gatherer, and if so how do I turn it on?
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      CommentAuthorNemelis
    • CommentTimeFeb 11th 2007
     
    I believe this is one of the options in Gatherer. But don't know if you set it for all your chars or per char. (I think the first and that is your problem I assume).
  2.  
    I came searching the forums with the same question. Hope it is an option that makes it into the final product.

    I did find a work-around that seems to work very well. Create a profile with your character's name. Then set the preferences you would like Gatherer to collect and display while playing that character. Then do the same thing for your other characters and Gatherer seems to know which profile to load based on the character you selected.
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      CommentAuthorNemelis
    • CommentTimeMar 17th 2007
     
    I actually think THAT is not a workaround but the way you should do it.
    • CommentAuthorBishop
    • CommentTimeMar 18th 2007
     
    The showing of things you cannot use appear to be a bug in (possibly an older version of) gatherer. It used to happen to me as well, and could be worked around by toggling for example "show mining" first to "always" (which would change nothing because they were already showing) and then back to "never" or "with profession" and hey presto, they would go away.
  3.  
    I am still thinking it's a work-around because in previous version of Gatherer (by default) knew what to displayed based on your character's skills.
    •  
      CommentAuthorNemelis
    • CommentTimeMar 18th 2007 edited
     
    Yes, you are true, but why else did they put the profile thingy in.

    <speculating> I think they did that since there were people who wanted to be able to see what their other chars saw. And if you implement that it can mean that you have to throw out the old way of working with the leftover bathwater. Or have to use a seperate part of handling for 1 profile (aka Default, at least that would be the profile I would use) from how you handle other profiles. And that is "expensive" programming (why do difficult and not know how often people will want that, while they almost can do the same thing by creating different profiles) </speculating>

    That is why I think that it is working as intended now, and thus not a workaround, but a solution to an old problem.

    But maybe some of the devs can shine a light at this.
  4.  
    Nemelis as a helper, you are not very helpful. Please stop posting speculation and let someone who knows the answer respond.
    • CommentAuthorEsamynn
    • CommentTimeMar 19th 2007
     
    Posted By: NemelisYes, you are true, but why else did they put the profile thingy in.

    <speculating> I think they did that since there were people who wanted to be able to see what their other chars saw. And if you implement that it can mean that you have to throw out the old way of working with the leftover bathwater. Or have to use a seperate part of handling for 1 profile (aka Default, at least that would be the profile I would use) from how you handle other profiles. And that is "expensive" programming (why do difficult and not know how often people will want that, while they almost can do the same thing by creating different profiles) </speculating>

    That is why I think that it is working as intended now, and thus not a workaround, but a solution to an old problem.

    But maybe some of the devs can shine a light at this.


    Yes profiles are the current way to do this.

    Nemelis is somewhat close to the mark with his speculation here. The options sytem was completely redone for Gatherer 3.0 and for the time being we decided that profiles was the simplest way to go for the time being while we worked out exactly how we want the options sytem to work. Once we have something more solid, I will probably create a thread in this discussions forum, in order to solicite comments from the userbase.
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