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    • CommentAuthornoto
    • CommentTimeAug 11th 2007
     
    I have been searching for this trying to figure it out but I can't seem to.
    I want to be able to use bottomscanner or enchantrix to search for say dream dust under a specific price, and have it scan all items that can disenchant to that under that price listed.

    Please help.
    • CommentAuthorChardonnay
    • CommentTimeAug 11th 2007
     
    If you're using a baserule, check the item type and level using GetItemInfo(itemID) (http://www.wowwiki.com/API_GetItemInfo). Armor items with item level 51-55 (minlevel 46-50) are your best bet for Dream Dust.

    Or set the weights for everything other than Dream Dust way down in Enchantrix options.
    • CommentAuthornoto
    • CommentTimeAug 11th 2007
     
    Wow thanks for the fast reply, I wasn't sure exactly how weights worked I thought it had something to do with price scaling for servers /shrug

    I will try both
    • CommentAuthornoto
    • CommentTimeAug 12th 2007
     
    What I have so far for my baserule works ok, but is there no way to get the disenchant information?
    When I mouse over the item I can see the disenchant information so is held somewhere... Not possible to access that from here?
    • CommentAuthorChardonnay
    • CommentTimeAug 12th 2007
     
    Yep you can use Enchantrix.Storage.GetItemDisenchants(itemID). Interpreting the data returned by that function is a little involved though - probably your best bet is to look at the code in Enchantrix that extracts info for the tooltip - itemTooltip(...) in Enchantrix/EnxTooltip.lua.
    • CommentAuthornoto
    • CommentTimeAug 12th 2007
     
    I don't mean to sound dense but I can't find any information about this.
    I don't see enxtooltip.lua anywhere you mean Tooltip.lua? If so I can't find anything about disenchant. I also searched all the files for anything like GetItemDisenchants or storage and can't find anything?

    Not asking for a handout or for you to do it for me I just can't find the info on it.

    Thanks.
    • CommentAuthorChardonnay
    • CommentTimeAug 12th 2007
     
    Interface\Addons\Enchantrix\EnxTooltip.lua
    In enchantrix-4.0.3.2025 (the current beta version) the itemTooltip function is at line 203
    • CommentAuthornoto
    • CommentTimeAug 13th 2007
     
    Ok I was looking in a folder I just unziped from not from the game folder, figured it would be the same.

    Been playing with this for hours now and this is the best I think I can find.

    local prospect =Enchantrix.Storage.GetItemDisenchants(itemID)
    when I try to display that it shows as a table.
    1. is that the right data?
    2. how do I get it out of a table?

    Sorry... I'm trying :shamed:
    • CommentAuthorccox
    • CommentTimeAug 13th 2007
     
    That is the right data for getting what a particular item will disenchant to.
    If you want to find out what levels of items and types of items (not specific items) disenchant to a particular material, then you have to reverse the logic of the disenchant table const.baseDisenchantTable in EnxConstants.lua.

    Searching the AH for items that DE to a particular material would mean using code similar to percentless (DoPercentless and PercentlessFilter in EnxCommand.lua) and checking for the material yields instead of just price. GetItemDisenchants can get you the list of materials, yields, and percentages. Then you have to decide whether you want the 60%, 20%, and down to 1% probabilities to be included in your results, along with the value and bid/buyout price of the item.

    But, it does sound interesting. If you put it in Trac as a feature request, I'll see if I can write it. Please include as much detail as you can about how you think it should work. (because engineers always have other ideas :-)
    • CommentAuthornoto
    • CommentTimeAug 13th 2007
     
    Thats pretty much exactly what I want :)
    I would like to be able to specify what I want say dream dust, the % chance and the amount I want to pay. Then have it report on those items :)

    I'm not sure where Trac feature request is but I will look for it :)
    • CommentAuthornoto
    • CommentTimeAug 13th 2007
     
    Got it and issued a trac ticket under auctioneer as I couldn't find a trac system for bottomscanner.
    • CommentAuthornoto
    • CommentTimeAug 13th 2007
     
    Ticket 1695
    I can't find it tho when I go under my tickets shows none and when I search for it, it doesn't come up... I tried to submit again same thing so I hope you get it.
    • CommentAuthorccox
    • CommentTimeAug 13th 2007
     
    Yes, it's in there (twice).
    • CommentAuthorrhannion
    • CommentTimeJan 26th 2008
     
    So I was looking for something along the lines of what has been posted here, but not sure if the only option is coding, or if my understanding/usage of enchantrix is still sub-par.

    Like Noto, what I was hoping to do was to be able to look for a specific enchant material that I needed. The "enchant materials" filter area looked promising, so what I did to test was set all of the enchant mats percentages to 0% except the one I was looking for - so I thought this would skew the analysis in some way so that bottom scanner would find what I needed. It didn't really work though, leading me to believe I am not correctly understanding the Enchant Mats Reagent Price modification functionality....

    Say I set everything to 0% and vision dust to 200% - I was thinking that would mean I am weighting what I'm looking for very much in favor of vision dust (which I was trying to find) and "un-weighting" everything else. But I got 0 results from my scan.

    I had unchecked the Disenchant Evaluator section - thinking that it would be nice to try to figure out one area at a time.

    I'm re-reading the docs/faq's, but don't think I saw anything explaining the disenchant evaluator and enchant mats evaluator and/or if they are linked - but if this is a totally obvious question just point me at the section or let me know I'm overlooking something easy. As Noto said - it seems that there is all this data there that is very close to what one would want when looking for a certain disenchant - but I can't quite figure out how to do it.

    Thanks for anyone's pointers/help/advice.
    -Rhannion
    • CommentAuthorccox
    • CommentTimeJan 27th 2008
     
    What you're looking for is more readily available in btmscan.
    The evaluators are not linked, but do need enchantrix for disenchant predictions.
    But they do not have to be used on a toon with enchanting (that's why the custom levels are there).

    You may have forgotten about disenchant skill levels, or to enable the evaluator, or....

    I know that it fires all too often for my toons.
    • CommentAuthormattbnr
    • CommentTimeJan 27th 2008
     
    Me too i only use it if i am looking for a specific reagent such as dream dust i turn it up to 200% and all the others to 0% and set the levels and turn off all the other evaluators especially disenchant as i think DE over rides enchant mats.
    • CommentAuthorccox
    • CommentTimeJan 27th 2008
     
    DE an enchant mats will compete -- the one with the highest valuation wins.
    • CommentAuthorJBgirl
    • CommentTimeMar 9th 2008
     
    I too have been looking for something similar. I really would like to be able to set my bottomscanner according to what things DE into. For instance, if it has an 80% chance of DEing into 1.5 of any dust, I'm not interested. But if it has an 80% chance of DEing into 3.5 of any dust, then I would be willing to pay so much for each type i.e. 15 silver for an item that has 80% chance to DE into 3.5 strange dust, 30 silver for 3.5 soul dust and so on. So much of my time is wasted pushing no on those items that DE into only 1.5 dust. I'm not sure how to set this or even if one can set this. Any help would be appreciated, thank you.
    •  
      CommentAuthordinesh
    • CommentTimeMar 9th 2008
     
    There is no way to do exactly what you want. but if you turn up the weight of dusts, and turn down the weight of things you aren't interested in getting (i.e. the other stuff), it will automatically begin suggesting more items which have higher chances to give you dusts.
    • CommentAuthormattbnr
    • CommentTimeMar 9th 2008
     
    or you could just use the enchant mats evaluator also and it will do that same thing if your looking for a exact mat like dream dust, small glimmering shard etc. etc.
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