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  1.  
    I found a bit of a bug, I think. Line 74 to 80 in EvalDisenchant.lua:

    else
    -- Otherwise, just use our current level
    if (BtmScan.isDEAble(iLevel, iQual)) then
    item:info("Abort: DE level > current")
    return
    end
    end

    I believe the logic there is reversed. It should be "if (not BtmScan.isDEAble....."
    •  
      CommentAuthorNorganna
    • CommentTimeSep 2nd 2007
     
    I think you might be right :)

    I'll check it out and fix it if necessary (which I think it will be)
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