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    • CommentAuthormyke
    • CommentTimeSep 17th 2007
     
    Hi Everyone,

    I have a banker character and a leveling character. I'm currently using Auc 4.x. What I would like to know is which addons do I have to enable on my leveling character so that Auctioneer isn't loaded, but he can still read the advanced tooltip information (such as how much X might sell for at the AH, how many times it has been seen, what it might disenchant into, etc). Is it possible to have the Enhanced Tooltips work even if my leveling character has never performed an AH scan and doesn't have Auctioneer loaded? I've tried a couple of different addon configurations, but haven't been able to get it to work. My machine isn't the fatest (I average 3.0 fps in Shattrath ftl) so I don't want to bog it down further with Auc 4.x soaking up memory.

    Thanks in advance for your help!

    myke
    • CommentAuthorBladewing
    • CommentTimeSep 17th 2007
     
    for the tooltip information provided by auc or enx you need to have them loaded
    •  
      CommentAuthordinesh
    • CommentTimeSep 17th 2007 edited
     
    there are three different tooltip genres in auc4: informant, enchantrix, and auctioneer. informant gives vendor prices and "class" of item. enchantrix gives disenchant info. and auc gives all the scan/historical prce data.

    as bladewing says, you need to have the appropriate module loaded to see the tooltip info provided by that module. so no, there is no way to see the historical data in the tooltip without loading auctioneer. (it soaks up "all that memory" because it has to load all that tooltip information into memory).
    • CommentAuthormyke
    • CommentTimeSep 17th 2007
     
    darn... in my head I thought that the tooltip gathered its info from the saved-variable file independently of whether auctioneer was loaded or not. I understand now why I never have any auction tooltip info until I visit the auction house (my settings are set to load only when I visit the AH).

    If the historical and scanned info is saved in a document, is it possible (in a programming/theoretical kinda way) for the tooltip to not need Auctioneer as a go-between between the tooltip and the saved-variables file? If possible, maybe something to consider for AucAdv.

    Thanks for answering.
    • CommentAuthorBladewing
    • CommentTimeSep 17th 2007
     
    try out auc-advanced, it uses less memory
    •  
      CommentAuthordinesh
    • CommentTimeSep 17th 2007
     
    conceivably one could precompute the statistics and save them (without the actual data itself) in another addon's SV file to somewhat reduce the memory overhead, but every time those statistics needed to be updated you'd have to instantiate auctioneer, update the stats, then somehow unload auctioneer again (i.e. logging out or reloading). i very much doubt we will ever do that, pasrticularly in auc4.

    auc5 is modularized, so you don't have to load the modules you aren't interested in at any given time, but i'm guessing the core scanning and stats modules are always loaded as a bulk group, and get loaded prior to having any other stats available for the tooltips.
    • CommentAuthormyke
    • CommentTimeSep 17th 2007
     
    Yeah - I'm just about to move over to Auc5. I downloaded it today, will install it tonight and give it a whirl. That being said, my banker does my banking and my leveler does my leveling, so I (and perhaps others) still have the same desire/need.

    WRT theory/programming, I understood that EnhTooltip was "that" addon and that it retrieved the information saved with each scan. As such (using my understanding), I could load EnhTooltip on my leveler and still get an idea (not a current view, I understand that) of whether it's worth mailing item X to my banker for sale, or whether it would be better to vendor it right away, or have it D/Eed.

    So - if I can put in a feature request for Auc5: have the AH tooltip info standalone from Auc. Lots of people have banker characters who do the scanning and manage the buying selling. But when I'm out there leveling away and I get a drop worth selling, it would be cool to mouse over and have the static info from the saved-variables file show up, and have this static tooltip info not require loading the entire Auc addon to view. I mean, it's static and can be referenced, right? That way, multiple characters on the same account can profit from the historical information being managed by the banker character.

    Dinesh - is it better if I move this into the Auctioneer forum under "requests"? Or, if you'd rather, you can shoot it down now :)
    •  
      CommentAuthordinesh
    • CommentTimeSep 17th 2007
     
    no, EnhTooltip is just the framework that lets us create and manage new tooltips. the data that goes in those tooltips still comes from other modules/addons.

    Again, I'm not positive how auc5 is architected, but I would guess that you'll have to load AA core to even get to the stats. i very easily could be wrong, though. and even if I'm not, possibly things could be changed.

    This discussion is just fine here.
    •  
      CommentAuthordinesh
    • CommentTimeSep 17th 2007
     
    Posted By: mykeBut when I'm out there leveling away and I get a drop worth selling, it would be cool to mouse over and have the static info from the saved-variables file show up, and have this static tooltip info not require loading the entire Auc addon to view. I mean, it's static and can be referenced, right?

    Not exactly/necessarily. Auc4, for example, saves the data from scans only. every time the HSP or median needed to be displayed, it was first recalculated based on the data from the scans. we did not "precompute" the values and store them - to do so would have increased the memory usage, since we still do need to store the scan data.

    Again, I'm not positive how Auc5 is architected, but the stats modules are all separated now and can be loaded independently. Each decides on its own how it wants to store its own data, so ostensibly someone could create a stats module that just saves precomputed statistics for you. I'm just not sure whether this could be done in a way which allows the module to load WITHOUT auc5, without architecture changes to the core.
    •  
      CommentAuthorNorganna
    • CommentTimeSep 17th 2007
     
    The architecture has been developed such that AAdv Core uses very little memory. As long as you don't enable something like PriceLevel that requires access to the scan image, it won't load.

    Basically, If you're looking for minimal stats/memory usage, I'd enable AucAdvanced + one of Auc-Stat-Simple or Auc-Stat-StdDev, but disable everything else.

    It may be easier for you to use a different profile for your main char. Basically what I'd do is select the following to load on your main (you can select just your main character in your addon list):

    [ X ] Auctioneer Advanced
    [ X ] Auctioneer:ScanData -- This one is "Load On Demand", and you want to have it enabled in case you do visit the AH
    [ _ ] Auctioneer:Stat:Purchased
    [ X ] Auctioneer:Stat:Simple
    [ _ ] Auctioneer:Stat:StdDev
    [ _ ] Auctioneer:Util:BasicFilter
    [ _ ] BottomScanner
    [ X ] Enchantrix
    [ _ ] EnchantrixBarker
    [ X ] EnhTooltip
    [ X ] Informant
    [ X ] Stubby
    [ X ] Swatter

    Then I would log into the game, and make the following changes to your AucAdvanced settings:
    Create a new profile (type the name, click save)
    Select the new profile from the dropdown
    Go to general, disable "Display scan data tooltip" and "Force load scan data"
    Go to appraiser, disable "Show appraisal in tooltips"
    Go to price level, disable "Show price level and unit price in the tooltips"

    Now reload and check your memory usage. As long as you don't visit the AH, this is what it will stay at. On my system it's:
    * Informant: 3.30 MiB
    * Auc-Stat-Simple: 1.52 MiB
    * Enchantrix: 788 KiB
    * Auc-Advanced: 411 KiB

    As soon as you open the AH window however and start doing searches/scans, it will load the scan data (which is about 10MiB on my system) The easiest thing to do is once you're finished at the AH is to do a /console reloadui, and that will save your data and reload your interface, thus resetting your memory usage.

    If you wanted to have the other stats loaded at the same time, the following is what they take up on my system:
    * Auc-Stat-StdDev: 2.14 MiB
    * Auc-Stat-Purchased: 693 KiB
    * Auc-Util-BasicFilter: 7 KiB
    • CommentAuthormyke
    • CommentTimeSep 18th 2007
     
    You guys are the best. Thanks for being patient with me (and my understanding of programming architecture).

    myke
    • CommentAuthorjouret
    • CommentTimeJul 29th 2008
     
    How to force stats to only show in tooltip while holding down a key (such [alt])?
    • CommentAuthorRockSlice
    • CommentTimeJul 29th 2008
     
    take a look at the EnhTooltip options, which you can access through /ett
    • CommentAuthorjouret
    • CommentTimeJul 29th 2008
     
    Well, that's only enhanced tooltip. I don't want to show any auctioneer stats in tooltip except when holding down [alt].
    •  
      CommentAuthordinesh
    • CommentTimeJul 29th 2008
     
    enhanced tooltip is what we use to display auctioneer stats.
    • CommentAuthorjouret
    • CommentTimeJul 29th 2008
     
    Hm.. okey, that might be close enough...but that also hide vendor info and such from informant..
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