I read the document about it and it said: "Immunity to the old "constants overflow" problem when your SavedVariables files filled up. Auctioneer Advanced's more efficient footprint and modular architecture makes these problems a concern of the past."
I just wanted to make sure that if I start scanning on one of my other servers, it will never have too much data and overflow? Multiple and thorough data won't become too much?
yeah, i wasn't exactly sure how to answer, because it seems to me we haven't solved the problem, just mitigated it. without testing, though, i couldn't say for sure whether or not it is solved, practically speaking.
ok...well, if I start scanning on another server, and it turns out that it starts to overflow again, i can just purge the data for the new realm, and keep doin what im doin on my main realm, right?
Well, It is mitigated, yes, but also you could have also turned on the SavedVariablesPerCharacter in the TOC which will solve the overflow problem (which couldn't be done with Auc4).
I've also just finished a new automatic archiving system in Auc-ScanData, which packs up the data into a single string for all server-factions when you logout and unpacks it for the current server's server-factions when you login. This solves 2 problems. The first is the data storage requirements for unused servers drops dramatically, and the second is that each server only uses about 50 constants. This means that in the save file, you could store data for around 2500 server-factions if you had enough memory to load them all.
This server-faction image archiving will automatically kick in once you exceed 3 scanned servers (with any number of server-factions in each).