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then the default in Appraisal should automagically change as well.
- to the end user it might appear magicalPosted By: meridun[strong]The REAL Market Value[/strong]
Everything has it and no one knows exactly what it is. The REAL market value of an item is, very simply, the highest price at which someone will buy it.
Posted By: meridun The REAL Market Value
WOWEcon: Averaging Reported Sold Values
For one, we only get a relatively small sample of data, since I doubt that even 5% of the sellers on my server use wowecon. I have found that my own buying and selling often comprises the bulk of the server data I see reported, which is problematic, since I try to filter out my effect on the market as much as I can for better data.
$ diff -p ./Auc-Stat-WOWEcon/WOWEcon.lua ../WOWEcon.lua
*** ./Auc-Stat-WOWEcon/WOWEcon.lua Tue Oct 16 00:55:59 2007
--- ../WOWEcon.lua Tue Oct 15 11:59:38 2007
*************** end
*** 44,49 ****
--- 44,55 ----
function lib.GetPrice(hyperlink, faction, realm)
if not (Wowecon and Wowecon.API) then return end
local price,seen,specific = Wowecon.API.GetAuctionPrice_ByLink(hyperlink)
+ local global_price,global_seen,global_specific = Wowecon.API.GetAuctionPrice_ByLink(hyperlink, Wowecon.API.GLOBAL_PRICE)
+ if price and (price < global_price) then
+ price=global_price
+ seen=global_seen
+ specific=global_specific
+ end
return price, false, seen, specific
end
Therefore, WOWEcon prices should theoretically be below the actual Market Value; in practice, it's hard to say....
The REAL Market Value
Everything has it and no one knows exactly what it is. The REAL market value of an item is, very simply, the highest price at which someone will buy it. This sounds obvious, but the problem is that there's no way of actually knowing what that is directly, since it's different for every person who plays the game.
I would argue that the "real market price" is the price which will maximize your income, taking into account storage space (ie price of bag slots) and AH deposit costs.
If item A has a deposit cost of 1g, and will need to be posted an average of 2x at 2g (netting 1g) or posted 1.1x at 1.5g (netting 1.4g), I would rather post it at 1.5g than 2g, even though it will sell at 2g. (AH cuts add another layer of math, but you get the picture)
The "real market value" is the price at which the number of those wishing to purchase at that price exactly equals those wishing to sell at that price. This equilibrium price will have both buyers who are willing to pay more and sellers who are willing to ask for less. The problem with "real market value" is that works fabulously in theory... but depends on these two components: 1) the market has informational efficiency and 2) the market participants act rationally based on this information.
Posted By: RockSliceMy take on the various price categories:
Vendor Price:No need to comment more.
Posted By: bunnyfufuLeave it to the bunny to be the contrarian. :) Vendor price should take into account "easily" crafted end-products said item may be sold for. For example, [Netherweave Cloth] vendors for 8s. Two cloth turn into one [Heavy Netherweave Bandage] which vendors for 30s. This raises the "true" vendor price of cloth to 15s.
Vendor - raw - the direct to vendor value of the particular item in its current form
Vendor - potential A - the vendor value of a 'best trivial' crafted item made from the item by the current character give their known recipes
Vendor - potential B - as per A, but also considers the alts of the player (account or a defined list of characters which can be considered a guaranteed sub-contractor)
Vendor - potential C - as per A, but considers all recipes in the game
[Netherweave Cloth]
Vendor 8s (8s [Netherweave Cloth] / 12s75c FA330: [Netherweave Bandage] / 15s* FA360: [Heavy Netherweave Bandage] )
Posted By: meow
Vendor - raw - the direct to vendor value of the particular item in its current form
Vendor - potential A - the vendor value of a 'best trivial' crafted item made from the item by the current character give their known recipes
Vendor - potential B - as per A, but also considers the alts of the player (account or a defined list of characters which can be considered a guaranteed sub-contractor)
Vendor - potential C - as per A, but considers all recipes in the game
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