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--- AuctionFramePost.lua (revision 675)
+++ AuctionFramePost.lua (working copy)
@@ -786,7 +786,7 @@
-- some items its wrong.
-------------------------------------------------------------------------------
function AuctionFramePost_CalculateAuctionDeposit(itemID, duration)
- local price = Auctioneer_GetVendorSellPrice(itemID);
+ local price = Auctioneer.API.GetVendorSellPrice(itemID);
if (price) then
if (duration == 120) then
return math.floor(price * 0.05);
--- AucScanner.lua (revision 675)
+++ AucScanner.lua (working copy)
@@ -545,7 +545,7 @@
end
if (not name) then
- Auctioneer_Auctions_Clear()
+ Auctioneer.Scanner.AuctionsClear()
return
end
@@ -563,7 +563,7 @@
-- still no corresponding item found?
if id == nil then
- Auctioneer_Auctions_Clear()
+ Auctioneer.Scanner.AuctionsClear()
return
end
Posted by: chicken on Jan 5 2006, 05:02 PM
This brings up an error when you try to use Post Auctions.
It's just a forgotten function renaming.
--- AuctionFramePost.lua (revision 675)
+++ AuctionFramePost.lua (working copy)
@@ -786,7 +786,7 @@
-- some items its wrong.
-------------------------------------------------------------------------------
function AuctionFramePost_CalculateAuctionDeposit(itemID, duration)
- local price = Auctioneer_GetVendorSellPrice(itemID);
+ local price = Auctioneer.API.GetVendorSellPrice(itemID);
if (price) then
if (duration == 120) then
return math.floor(price * 0.05);
Um, this "CODE" mode is bad... it's screwing up the spacing. Anyhow, you should be able to see the change easily enough, manually.
And I just ran into this too:
--- AucScanner.lua (revision 675)
+++ AucScanner.lua (working copy)
@@ -545,7 +545,7 @@
end
if (not name) then
- Auctioneer_Auctions_Clear()
+ Auctioneer.Scanner.AuctionsClear()
return
end
@@ -563,7 +563,7 @@
-- still no corresponding item found?
if id == nil then
- Auctioneer_Auctions_Clear()
+ Auctioneer.Scanner.AuctionsClear()
return
end
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