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  1.  
    This brings up an error when you try to use Post Auctions.

    It's just a forgotten function renaming.


    --- AuctionFramePost.lua        (revision 675)
    +++ AuctionFramePost.lua        (working copy)
    @@ -786,7 +786,7 @@
    -- some items its wrong.
    -------------------------------------------------------------------------------
    function AuctionFramePost_CalculateAuctionDeposit(itemID, duration)
    -       local price = Auctioneer_GetVendorSellPrice(itemID);
    +       local price = Auctioneer.API.GetVendorSellPrice(itemID);
            if (price) then
                    if (duration == 120) then
                            return math.floor(price * 0.05);


    Um, this "CODE" mode is bad... it's screwing up the spacing. Anyhow, you should be able to see the change easily enough, manually.


    And I just ran into this too:


    --- AucScanner.lua      (revision 675)
    +++ AucScanner.lua      (working copy)
    @@ -545,7 +545,7 @@
            end

            if (not name) then
    -               Auctioneer_Auctions_Clear()
    +               Auctioneer.Scanner.AuctionsClear()
                    return
            end

    @@ -563,7 +563,7 @@

            -- still no corresponding item found?
            if id == nil then
    -               Auctioneer_Auctions_Clear()
    +               Auctioneer.Scanner.AuctionsClear()
                    return
            end

  2.  
    Posted by: chicken on Jan 5 2006, 05:02 PM
    This brings up an error when you try to use Post Auctions.

    It's just a forgotten function renaming.


    --- AuctionFramePost.lua        (revision 675)
    +++ AuctionFramePost.lua        (working copy)
    @@ -786,7 +786,7 @@
    -- some items its wrong.
    -------------------------------------------------------------------------------
    function AuctionFramePost_CalculateAuctionDeposit(itemID, duration)
    -       local price = Auctioneer_GetVendorSellPrice(itemID);
    +       local price = Auctioneer.API.GetVendorSellPrice(itemID);
            if (price) then
                    if (duration == 120) then
                            return math.floor(price * 0.05);


    Um, this "CODE" mode is bad... it's screwing up the spacing. Anyhow, you should be able to see the change easily enough, manually.
    And I just ran into this too:


    --- AucScanner.lua      (revision 675)
    +++ AucScanner.lua      (working copy)
    @@ -545,7 +545,7 @@
            end

            if (not name) then
    -               Auctioneer_Auctions_Clear()
    +               Auctioneer.Scanner.AuctionsClear()
                    return
            end

    @@ -563,7 +563,7 @@

            -- still no corresponding item found?
            if id == nil then
    -               Auctioneer_Auctions_Clear()
    +               Auctioneer.Scanner.AuctionsClear()
                    return
            end



    Fixed in revision 676, thanks a ton for the heads-up chiken.

    PS: In the future encapsulate the {code} tags in {pre} tags (Using [] instead of {} duh!)

    This
        Is
            Not
                Properly
                    Indented


    [pre]This
        IS
            Properly
                Indented
    [/pre]
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