GetProfitable returns none
  • chikchikchikchik April 2010
    Donator
    I'm not sure that I have my Glypher configuration set up correctly to suggest making profitable glyphs. I have:
    Min Profit 10g
    Restrict Ink - blank
    Consider Sales - 1
    Expired Filter - 0
    Days to Stock - 2
    Min Stock - 2
    Min Craft - 1
    Max Stock - 3

    Price of Herb - 80s

    New Glyph - 2 Make New

    Current Model - 1
    Sales History - 1
    Market Price - 100

    Min Price 1 ink - 12g25s
    Min Price 2 ink - 12g50s
    Max Sale Price - 65g

    Specify Undercut - checked
    Undercut Amount - 5c
    -----------------------------------
    While I go through the AH looking for glyphs to make or pull up Lil Sparkys and check profitability, I see quite a few glyphs that are selling well over 20g that I don't have stock for on either of my AH sales toons.

    I have tried adjusting Consider Sales and the different Glyph Valuation Method sliders without getting any suggestions to make new glyphs.

    Is there a setting I'm missing?
  • weltmeisterweltmeister April 2010
    Donator
    Set Current Model higher. Make sure Glypher is your primary pricing model in Appraiser with your chosen pricing model for other things (probably Market) as your secondary. This will allow Glypher's pricing model to be used for glyphs (everything else will use your secondary pricing model) for the current AH conditions. I think I used 100/50/20 for my pricing models (I'm no longer subscribing so I can't check).

    If this doesn't make Glypher suggest some, try setting your minimum profit a bit lower.

    Enable Glypher's debugging tooltip which will give some cryptic information on it's decision making process. Post a screenshot to http://up.norganna.org/ of the tooltip so we can figure it out.
  • chikchikchikchik April 2010
    Donator
    Posted By: weltmeister

    Enable Glypher's debugging tooltip which will give some cryptic information on it's decision making process. Post a screenshot tohttp://up.norganna.org/of the tooltip so we can figure it out.


    I've seen you mention this in several other posts and have (I thought) scoured the different sub-headings looking for the place to turn on the Glypher debugging tooltip. Where is it located or how do you enable it?
  • weltmeisterweltmeister April 2010
    Donator
    It should be in the Glypher configuration.
  • chikchikchikchik April 2010
    Donator
    Ok, I already had it turned on.

    I found a glyph, the Glyph of Chimera Shot, that has a recent sales history Sales History

    and yet Glypher is suggesting that I make none ToolTip

    Ideas?
  • weltmeisterweltmeister May 2010
    Donator
    Try turning your considered sales down (looks like it's 31 now), and days to stock up. The "wanting to make" line in the debug tooltip shows the formula used to determine how many glyphs Glypher wants to make.
  • chikchikchikchik May 2010
    Donator
    So turning Considered Sales down to 1 and Days to Stock up to 4 yielded only one glyph Suggest to Make

    Again, the Tooltip for Chimera Shot indicates none ToolTip

    I have the Valuation Method set to:
    100 Current Model
    51 Sales History
    22 Market Price

    I would think that with Consider Sales set at 1, the GetProfitable should be picking up any glyph with a sales price over my MinSalePrice of 12g50s or over 13g34s (cost of mats at 3g34s plus 10g profit). I'm just trying to find the settings that would make it do that.
  • weltmeisterweltmeister May 2010
    Donator
    Chimera Shot hasn't had sales in your considered sales period. Glypher relies on sales history to determine how many glyphs to craft. The "make new" feature is to jump start your sales history on newly-learned (or newly-profitable with absolutely no beancounter history) glyphs.

    If you're ramping up your glyph business (and have 2-3 selling alts) you might want to toggle the "hardminstock" option to jump-start your sales history (/auc util glypher hardminstock) and then turn it off again after an epic crafting session (or after a few days....some people keep it turned on, I never used it myself)
  • chikchikchikchik May 2010
    Donator
    Thanks. Using hardminstock gave me a couple dozen glyphs that I wasn't carrying and a couple that no other seller was trying to sell. My sales over the past couple of days have been much better. So now I have a replenishment question.

    With the settings:
    Consider Sales = 1
    Expired Filter = 0
    Days to stock = 2
    Min Stock = 2
    Min Craft = 1
    Max Stock = 3
    Make New = 2

    When I send the glyphs to my sellers, they list them, and sell one of the two they received, I would think that Glypher would suggest that I replace the one that was sold. If I have hardminstock turned off, it doesn't suggest that I replace the sold ones. Only when I turn that function on does it tell me that I've sold one and suggests make one to get my stock to 2. Is that the way it's supposed to work?
  • weltmeisterweltmeister May 2010
    Donator
    Setting Consider Sales to 1 means that Glypher will only look at your last 24 hours of sales to determine your average sales per day. With hardminstock being turned off (the default), Glypher bases the restock decision on sales and current inventory (as well as profitability, which it always uses).

    Here's the line from Glypher where hardminstock comes into play:if (make > 0 or hardminstock) and ((make + currentAuctions) < minstock) then make = (minstock - currentAuctions) endBy the time Glypher has gotten to this line, it's already determined how many it wants to make based upon sales ("make"), and if it's profitable (this block of code is wrapped within the profitability logic). currentAuctions is actually your current stock - it's an old variable name from before I took over Glypher maintenance.

    The formula for determining how many to make (before adjustment for "Make New", "Min Craft", and other adjustments is:make = floor(bcSold/history * stockdays + .5)Where bcSold is the quantity sold during your "Considered Sales" (which is called "history" here).

    Posted By: chikchik
    My sales over the past couple of days have been much better.
    Due to this, I would increase your Considered Sales to the number of days your sales has been much better, and continue increasing it over time. All of your configurations seem a bit low, but I'm guessing that might be to avoid a "runaway Glypher".

    Also, if any of the field names in Glypher turn yellow while you're adjusting the configuration (this usually happens in pairs) then those configurations are slightly conflicting/illogical so Glypher may not run as expected. If any of them turn red, then those configurations are conflicting and Glypher probably won't work as expected.
  • chikchikchikchik May 2010
    Donator
    So, setting my Considered Sales to 31 should pick up any sales in the past month.
    If I sold 1 of 2 Circle of Healing in the past 3 days, shouldn't Glypher suggest that I make one in my MinStock is set to 2, MakeNew is set to 1?
    Circle of Healing Tooltip Note: Josquin is the only alt listed in the AltList, MuleAli is an alliance toon.

    I'm not sure how my Valuation Method changes the "make" suggestions.
    I have the Valuation Method set to:
    100 Current Model <- set to Glypher<br />51 Sales History
    22 Market Price

    The two glyphs shown in the ATSW window are the only suggestions with hardminstock turned OFF.
    I also noticed that the BC data is 3 days old even though there have been sales since May 1st.
  • weltmeisterweltmeister May 2010
    Donator
    Posted By: chikchik
    So, setting my Considered Sales to 31 should pick up any sales in the past month.
    Yes, but..

    If I sold 1 of 2 Circle of Healing in the past 3 days, shouldn't Glypher suggest that I make one in my MinStock is set to 2, MakeNew is set to 1?
    Circle of Healing Tooltip
    having your Considered Sales will make your average daily sales 1/31. If you've just recently started ramping up your glyph business, you should set your Considered Sales to reflect the number of days since you started ramping up, and increase your Make New to create enough glyphs that you will jump start your sales history by the time you run out. For example, if you have your considered sales set to 14, and days to stock set to 2, your Make New should be set to at least 7 to assure that you'll make more ((7/14*2+.5) <- see next line).<br />
    The "Wanting to make" line on the debug tooltip shows (what Glypher wants to make) - (your current stock) and the formula that it uses to determine this:(sales over your considered sales period / considered sales period) * days to stock + .5

    Note: Josquin is the only alt listed in the AltList, MuleAli is an alliance toon.

    Small world - I was on your realm on Alliance side, but didn't do any selling on Weltmeister.

    Posted By: chikchik
    I'm not sure how my Valuation Method changes the "make" suggestions.

    I have the Valuation Method set to:
    100 Current Model <- set to Glypher<br />51 Sales History
    22 Market Price

    These settings are provided because I couldn't decide how to best figure out what a glyph is worth. None of the three methods alone seemed to be the "most accurate" so I made it freely configurable. Here's how it works, from your settings:

    TotalWeight = 173 (100+51+22)
    GlyphWorth = (priceCurrentModel * (100/TotalWeight)) + (priceMarket * (22/TotalWeight)) + (priceSales * (51/TotalWeight))


    If priceMarket or priceSales are zero, then they have their weight adjusted to 0 (ie from 22 to 0, or 51 to 0). The TotalWeight is calculated after this adjustment. This is to prevent lack of data causing a bad result.

    Posted By: chikchik
    The two glyphs shown in the ATSW window are the only suggestions with hardminstock turned OFF.
    You might consider leaving hardminstock on until you've got some solid sales history.

    Posted By: chikchik
    I also noticed that the BC data is 3 days old even though there have been sales since May 1st.
    I'm not sure why this is happening. Recording sales is a function of Beancounter - I'm not familiar with any issues it may be having recently.
  • chikchikchikchik May 2010
    Donator
    I've been scanning the GetProfitable with the /hardminstock flag set and it seems to be working at suggesting to make any glyphs that have sold. Although the sales have increased to 5-10 per day, they are still not consistent enough to trigger anything by sales history. Understand, it's 10 out of 264 stocked glyphs, and the repeat sales are days apart, so I might have a history of 2/31 or 3/31, which doesn't seem like it would force a craft suggestion.

    The other thing that I've started paying attention to are the Beancounter messages. I may have had sales but then get this type of message:
    BeanCounterMail Fail

    So if Beancounter isn't recording all my sales anyway, I'm thinking that /hardminstock is the way to go since it looks at actual inventory, right?
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