Is there a way to Auto Accept?
  • I use this like crazy and although I love the auto monitor bags for disenchant items, is there a way to add an option to auto accept the "are you sure you want to disenchant item" click for every item - that would be SUCH a time saver!!!
  • NechcknNechckn May 2011
    Administrator — “Administrator”
    Beowulfkaine,

    The hardware event is required. You can set up a macro, if you like, see http://wiki.norganna.org/Auctioneer/Saving_Time_With_Macros#enchantrix_macros for details.

    Happy Sales,

    Nikk B-)
  • jaybeejaybee February 2012
    I have a lot of ore to prospect sometimes and its annoying and stupid to click "Yes" and wait for the prospecting to click "Yes" again.
    I can make a specific number of i.e. necklaces or as mutch as i have material for using jewelry. Why cant i simply prospect all stacks of a certain ore as long as there is enough in my bags by clicking a "Yes, all" Button? Same would be nice for milling.
    Any Suggestions?
  • dineshdinesh February 2012
    PR Manager
    because blizzard doesn't want you to. they require a separate hardware event (read: keypress or mouseclick) for each prospect/disenchant/etc. spellcast. there are no suggestions which will get around this requirement (at least none that don't violate botting restrictions).
  • drxenocidedrxenocide February 2012
    Blizzard touched on this is "Ask the Devs #3: UI" http://us.battle.net/wow/en/forum/topic/2301722463

    Whine on the forums to get some love on this topic. Personally, I like where they said they want to go with this, as you can see below.

    Q: Milling and Prospecting are incredibly dull and very manual tasks at present, especially when you do them in bulk. Speaking as a scribe, the entire manufacturing process from herb to pigment to ink to glyph is both time-consuming, boring and sending me well on my way to repetitive stress wrist and index finger injuries. – Keb (North America/ANZ), googce (Taiwan)
    A: Yes, we totally understand why this is a problem. The reason we can’t make it work just like other trade skills, is that we don’t know which herbs and ore you want to use. If you have some cheap ore and some very expensive ore, we don’t want to accidentally use the expensive ore. There are a few ways to fix this. One is we just redesign Milling and Prospecting. If they were recipe-based, then we would know exactly which material to use. It would also add a huge list of repetitive recipes to your Professions pages. We could also make some kind of new UI (think of something simple, like the Reforging UI) to let you drag and drop the materials you want to use. The advantage of the “box” solution is we could also use it for Disenchanting.
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