I get a lot of magic items as world drops. When I go to place the items on the market using batch post, the items come up as "seen 0" . This means as I understand it, it has not been seen by my scans. I scan my Auction House many times in a day so I have a good database. My secondary price method is npc markup 300%. but, say it's a level 69 item and it's not worth the 3 gold the auctioneer says it's worth. I then go to post and have to enter in a "guessed price" manually.
What I want to know is... Is there a way for auctioneer to accurately price items that it has not seen without having to do it all manually and guessing at what the cost should be?
a way to accurately price it? not really, how would we do that?
the ilevel price stat might give a good guess for some random suffix items, but not if the item is in especially high or low demand, compared to its ilevel bretheren.
The Ilevel stat model would be the best way to do it I guess. But, is there a way to use that model in the post option without having to set one of the two model options to Ilevel? My prices are set to default market, and vendmarkup as my alt model. I will try Ilevel in the alt location in appraiser.
ilevel is part of the market price, so it should use that already if it exists. i'd be more concerned why there is no market price for the item, assuming you have ilevel enabled.
honestly, i would never ever use vendmarkup as a metric for posting. if an item has no price, i'd rather investigate why than arbitrarily set it to post for a measly amount of gold that will almost always either be slightly too high or dramatically too low.
So, what I have ended up doing here is.. Going to the post section for all gear items and manually posting each one. Though I do like the shift, alt click option that scans for the item before posted. It's still really just best guess based on ~ other gear... I would think there would be some process where auctioneer could look at the gear of the same type and level and suggest pricing for that item based on an average or something.
I have been using auctioneer for months now. on 5.27.2012 the Items come up as having no price in Appraiser. I looked in the forums of course to see if there was an issue. could not find a solution. So i updated to v5.13.5258 still no prices showing in appraiser. The one thing i had done was 'mess' with the iLevel and changing it back did not solve the issue. Would you point me in the right direction ? Till now this addon has been a huge help in determining price setting for auctioned items. Thanks in advance!
I also noticed items showing "Market Price: Not Available" and consequently having an appraisal of 0. I got curious when items that always had an accurate market price went to 0 when I started using Auc-Stat-TheUndermineJournal. I have so far found two of those in my inventory: http://dlftw.com/4p96k80 http://dlftw.com/4p96k8m
When I deactivate Auc-Stat-TheUndermineJournal they once again have a normal market price.
Weird. Since we don't maintain that stat addon, it's hard to say what it's doing that is causing the problem. the first screenie certainly makes it seem like the UJ price is messed up, but the second one seems fine-ish.
If one of the devs has time, maybe we'll take a look. otherwise you might report it to the addon's developer and see if he has any insight.
If it contributes to the market price then it can certainly cause that to display. I believe generally that that is displayed in place of a price (where you previously had a price and some amount of data) when there is a lot of strange volatility in one or more of the stats modules. Not really sure on the specifics, though probably a safety/sanity measure by Auctioneer. This is just speculation on my part.
Edit: I believe I remember that particular module having an option where you could set whether or not it was used in Auctioneer's market price, try seeing if that exists and toggling it. That way you can still have the data, but without breaking market price.
It's a limitation of how GetMarketPrice does the calculation - if some of the price models are "too different" the calculation cannot finish (within a reasonable amount of time) and it gives up. Appears to happen where one module has a very high stddev and another module has a very low one.
I was looking into the causes of this - in fact someone pointed out the basic reason in the forums a long time ago. Haven't figured out any solutions, but could write up and post what I have figured out so far. (Got slightly distracted by Mists of Panderia!)