We are actively looking for more Developers, Usability Designers, Technical Writers, and QA Engineers for many of our projects.
We are a reasonably large, all volunteer, open-source project that is growing all the time. We have our own server farm and we treat our team with respect regardless of your level of ability or time constraints, letting you determine your own pace, supporting you with any questions you have or help you need, and only providing a very light hand in development direction (which we're always willing to discuss.)
If you are currently in the job market, working on an open source project does actually look pretty good on your resume as well. It gives you real world experience working in teams, working with modern project management tools, and it gives you something to talk about at your job interview!
If you're interested, please talk to an op in our IRC Channel, via http://norganna.org/wiki/IRC , if you are reading this and are thinking about working on a large-scale open source project!
Basic Role Descriptions: -- A good QA Engineer may not have any clue about code, but be able to verify that bugs exist, narrow down test cases where the specific issues occur, manage the issues on Jira and communicate with users who are having the problems to help identify what's going on.
Most importantly though, a QA Engineer's job involves verifying that the coder has actually fixed the issue when they said they did. It's not that we're lying, more like we think we know everything and we actually don't (which always comes as a big surprise to us.) It can also be a good stepping stone if you would like to learn the code, but don't want to or are wary of jumping right in.
Aaaaand, even if you can't code, and hate testing, we need people to do Technical Writing and/or Usability Design as well.
-- The Technical Writing involves writing up documentation for the website, asking questions how things work, what things do and working out what to say in the in game help (and where the in game help should go), you don't actually have to do it; you just need to draw up a plan that says: Make this say that, Put a help button there, Make the pop up tooltip for that say this, Add this to the help window, etc.
-- The Usability Designing kinda ties into the Technical Writing, except you can also say this item needs to say something in a tooltip, or this should be moved to another location to make it more obvious. Being a expert in UI design usually requires that you have some kind of qualification or prior experience, but we are willing to accept somebody who is willing to learn. If this area interests you, we would like to talk to you regardless of experience as long as you are enthused.
Neither the Technical Writer or Usability Designer positions require you to have any coding experience whatsoever, and such would likely be considered a hindrance more than a benefit (programmers are usually pretty bad at this kind of thing). The less you know about coding the better in my book, but I'm willing to talk about that too.
Edit: clarification and a few other, minor changes. **Norgs,Thanks for the content. =)
We are currently only seeking Junior and Senior Developers, Technical Writers, and Interface Designers.
That said, we always welcome anyone to help test the release and beta/preview builds. Simply post any issues noted here on the forums, and we will be happy to discuss them.